Then, I completed market research on similar apps and services in the market and analyzed the information via benchmarking and biaxial tables to create a product that offered truly original features.
I found in my market research that many apps allow you to track habits and put items on your calendar, but not many guide you on feelings and lifestyle.
It was then time for the interface, user flow, and graphic design.
I wanted to create something playful to reduce stress in the user, however, I also wanted to make sure it was not childish as the user would be a college student.
Finally, I created three main sections of the app: Feelings, Goals, and My College Info.
I went through one stage of prototyping, received user feedback, and then created a final, improved product.
Now for the final prototype: